更多CG新聞
MORE CG News
Pixar share latest technology for 2D Stylizing
Pixar分享更多研發內容影片- Stylizing Ribbons: Computing Surface Contours with Temporally Coherent Orientations (IEEE Transactions on Visualization and Computer Graphics (2023)), 製作具風格的2D render效果 , 從surface mesh表面輪廓 及 鏡頭方向 處理連續幀之間的方向變化的一致性的研究
CurveCrafter: A System for Animated Curve Manipulation (UIST 2023)
PIXAR 自家研究的 CurveCrafter系統 , 一個允許動畫師在 3D 模型上建立新線條並編輯輪廓曲線的形狀和不透明度的2D動畫化系統
NVIDIA DLSS 3.5 | New Ray Reconstruction Enhances Ray Tracing with AI
NVIDIA DLSS 3.5推出 , 利用AI加強Ray Tracing 運算及表演能力 , 由 NVIDIA 的 應用深度學習研究 副總裁 – Bryan Catanzaro 講解 DLSS 3.5 如何運作
NVIDIA Research Recap at SIGGRAPH: Latest Graphics Research Advances Generative AI
上回分享過 NVIDIA在 SIGGRAPH2023 的s Generative AI研發相關 Text2Materials 外 , NVIDIA 也有重溫多個Generative AI內容的影片 , Real-Time Physics-Based Hair Simulation / Video to Virtual Tennis Players / Personalized Text-to-Image / Neural Textures: Up to 16x More Texture Detail…好多
Shaping the Elements: Curvenet Animation Controls in Pixar’s Elemental
Pixar分享今年SIGGRAPH 2023項其中一項研發- Curvenet Animation Controls(曲線網動畫控制),以製作Pixar電影《Elemental》處理多變動的角色形態的相關影片
SIGGRAPH 2023 Techical papers
正在美國舉行的SIGGRAPH 2023, 當中的技術研發論文不少來自香港本地的大學參與 , 部份包括以下研究 :
‧ Parsing-conditioned Anime Translation: A New Dataset and Method (HKU /CUHK) – Link
‧ BodyFormer: Semantics-guided 3D Body Gesture Synthesis with Transformer (HKU) – Link
‧ UrbanBIS: A Large-scale Benchmark for Fine-grained Urban Building Instance Segmentation (CUHK) – Link
‧ Language-based Photo Color Adjustment for Graphic Designs (CITY U) – Link
‧ NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects From Multiview Images (HKU) – Link
‧ FashionTex: Controllable Virtual Try-on With Text and Texture (CUHK-Shenzhen) – Link
‧ Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild (HKU) – Link
‧ SketchFaceNeRF: Sketch-based Facial Generation and Editing in Neural Radiance Fields (CITY U) – Link
NVIDIA at SIGGRAPH
今年SIGGRAPH 於8月初將在LA舉行 , 當中有NVIDIA CEO 黃仁勳 出席 Sponsored Keynote 講者之一 , 同時活動有NVIDIA 20個研究分享講座

NVIDIA CUDA Toolkit 12.2 Released
NVIDIA CUDA Toolkit 12.2 更新推出 , 提供NVIDIA Hopper (H100) GPU 支援, Heterogeneous Memory Management (HMM) 支援 , 預設Lazy loading, NVIDIA Nsight 計算和 NVIDIA Nsight 系統開發人員工具更新等等
NVIDIA RTX Branch of Unreal Engine
NVIDIA 為讓開發者更容易在Unreal Engine中加入最新RTX技術, 在 GitHub 提供最新NVIDIA RTX Branch of Unreal Engine (NvRTX 5.2), 都是經過優化及包含最新ray tracing 及 neural graphics內容 .
當中NVIDIA RTX 技術包括 RTX Global Illumination (RTXGI) / RTX Direct Illumination (RTXDI) / Deep Learning Super Sampling(DLSS) / NVIDIA Real-Time Denoisers (NRD)/ Shader Execution Reordering (SER)/ Deep Learning Anti-Aliasing (DLAA) 及 NVIDIA Image Scaling (NIS) 等等
