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05 Jun 2026

SIGGRAPH 2026 Technical Papers Trailer Released

【SIGGRAPH 2026 技術論文預告片發放】

全球電腦圖學與互動技術盛會 SIGGRAPH 2026 官方早前釋出本屆 Technical Papers 預告片, 揭示即將於 7 月 19 至 23 日在美國洛杉磯亮相的前沿科技.
今年大會的技術論文核心聚焦於 AI 驅動的工作流程、次世代 Render 技術及動畫算法革新 . 預告片中展示了多項突破性研究, 涵蓋從生成式影片提取神經材質、像素對齊的 3D assets 自動生成到物理驅動的肌肉控制模擬 .
這些先進技術不僅加速了3DCG內容創造效率, 更將互動模擬帶入全新維度, 全面預告了未來 CG 與 AI 融合的行業新標準..

預告中亮點多個技術論文 項目, 來自多間大學, Nvidia , Disney等公司的研發 – 包括 :

MPM Lite: Linear Kernels and Integration without Particles
Distributed Affine Body Dynamics with Adaptive Consensus
JGS2-GQ: Training-free 2nd Jacobi with Gaussian Quadrature
Mixwell: Sharp 2D Fluid Brushes for Progressive Physics-Based Mixing
VideoNeuMat: Neural Material Extraction from Generative Video Models
Toward Richer Material Generation via Procedural Data Enhancement
BodyReLux: Temporally Consistent Full-Body Video Relighting
8DNA: 8D Neural Asset Light Transport by Distribution Learning
MorphSkein: A Shape-Changing Afterimage Display Preserving Pixel Density During Surface-Area Changes Across Troposkein-Based Shapes
Volume-Preserving LBM-MPM Coupling for Air-Water-Sand Mixtures
Interactive Yarn-level Knitwear with Nested Douglas-Rachford Splitting
Mixed Material Point Methods for Stiff Elastoplasticity
Fast VEM Fluid Simulation
Physics-Inspired Procedural Texturing of Extremely Deformable Surfaces
Pixal3D: Pixel-Aligned 3D Generation from Images
NeuBase: Spline Surfaces with Neural Basis Functions
A Few-Step Generative Model on Cumulative Flow Maps
Computational Design of Coordinate-Motion Assemblies
AtomSlicer – Constant-Thickness Field-Aligned Non-Planar Slicing and Continuous Toolpaths for FFF
MOCHI: Motion Enhancement of Collaborative Human-object Interactions
MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives
ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting
Kinematic Kitbashing
MUSIC: Learning Muscle-Driven Dexterous Hand Control
02 Aug 2024

SIGGRAPH 2024 Real-Time Live! recap

SIGGRAPH 2024中唯一開放免費活動 – Real-Time Live! 重溫內容
這一項展示實時圖像、AI、VR/XR及相關技術的”表演競賽” ,由11個單位參與,當中有microsoft , Nvidia等等 , 而來自普渡大學的研究 –  “Mesh Mortal Combat: Real-Time Voxelized Soft-Body Destruction” (Tim McGraw) (影片36:56)  – 取下 Best in Show 及 Audience Choice Awards 獎項
另外,活動中有 Zibra AI 研發的 ZibraVDB (影片1:22:25) – 正在open beta的ZibraVDB 一項技術徹底改變了大體積實時volumetric VFX的render及處理,提高了後製效率和創意多功能性  !!

08 Sep 2023

CGV x SIGGRAPH Asia 2023 – Full Access Pass campaign

又快到年度的亞洲CG界盛事  SIGGRAPH Asia 2023  , CGvisual 再次跟SIGGRAPH Asia 合作推出 –【CGV x SIGGRAPH Asia 2023 全通行證 有獎問答活動】  
SIGGRAPH Asia今年再度在澳洲舉行 , 選址大城市悉尼的ICC Sydney舉行 ~  日期為 12月12到15日 , 一齊出發吧~~~!!!
CGVisual 討論區會員 – 答中兩條問題 即有機會 獲得 SIGGRAPH Asia 2023 – Full Access Pass 全通行證一張 * (名額共3名 )
*全通行證價值為 $1,200美元

~~ 截止遊戲登記日期 : 23年10月31日晚上11:59分

09 Aug 2023

SIGGRAPH NVIDIA Keynote: Explore What’s Next in AI

一般而言SIGGRAPH 的 Keynote講座都要到交入場費或付費才可觀看 ,但這個是Sponsor Keynote , NVIDIA 課金演講…大家都可以LIVE看了 ,現已可重溫了 !!
【SIGGRAPH NVIDIA Keynote: Explore What’s Next in AI】

08 Aug 2023

SIGGRAPH 2023 Techical papers

正在美國舉行的SIGGRAPH 2023, 當中的技術研發論文不少來自香港本地的大學參與 , 部份包括以下研究 :
‧ Parsing-conditioned Anime Translation: A New Dataset and Method (HKU /CUHK) – Link

‧ BodyFormer: Semantics-guided 3D Body Gesture Synthesis with Transformer (HKU) – Link

‧ UrbanBIS: A Large-scale Benchmark for Fine-grained Urban Building Instance Segmentation (CUHK) – Link

‧ Language-based Photo Color Adjustment for Graphic Designs (CITY U) – Link

‧ NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects From Multiview Images (HKU) – Link

‧ FashionTex: Controllable Virtual Try-on With Text and Texture (CUHK-Shenzhen) – Link

‧ Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild (HKU) – Link

‧ SketchFaceNeRF: Sketch-based Facial Generation and Editing in Neural Radiance Fields (CITY U) – Link

 

05 Jun 2023

Pixar has published papers for Elemental at SIGGRAPH 2023

單從PIXAR最新電動畫影《Elemental》(元素大都會)的預告片中可見 , 要處理多種元素角色已可料到製作上的高難度 . Pixar動畫製作室早前亦已發布十多項技術研究論文 , 都是應用於這齣電影之中 , 而相關研究將在SIGGRAPH 2023中講解 , 包括 :
Elemental Characters : Bringing Water to Life
(有關水元素角色製作)
Creating Elemental Characters: From Sparks to Fire 
(有關火元素角色製作)
Elemental Characters : Making Characters Out of Thin Air
(有關氣體角色製作)
Elemental Characters : The Living Vegetation of Element City
(有關由灌木、小植物、樹木角色到製作)
Eyes Without a Face: Integrating detached facial features into Pixar’s character pipeline
(有關融合可分離臉部部份(DFF)到角色生產線)
Shaping the Elements : Curvenet Animation Controls in Pixar’s Elemental
(有關新curvenet rigging技術 )
Everybody’s an Effect : Scalable Volumetric Crowds on Elemental
(有關開發新Houdini-Engine 角色生產線處理大量人群)
A Procedural Approach for Stylized Bark Shading
(有關土地角色製作, 開發能自動生成具風格的樹皮圖案系統)
Procedural Techniques for Large, Dynamic Sets in Elemental
(有關處理大規模內容的技術處理)
Volume Rendering for Pixar’s Elemental
(有關 RenderMan 最新的volume rendering技術)
Engine-eering a Procedural Pipeline with USD
(有關利用 SideFX 的工具包 Houdini Engine (HE) 與 USD 使用方案)
Singed Silhouettes and Feed Forward Flames: Volumetric Neural Style Transfer for Expressive Fire Simulation
(有關使用Neural Style Transfer (NSF)的技術幫助處理模擬火效果)
Denoising Production Volumetric Rendering
(有關最新改進減噪方案)

17 Feb 2023

An animation student sharing his trip to SIGGRAPH ASIA 2022

遲來的分享 , 仍希望大家支持 !!
我們今次找來去年參加了”CGV X SIGGRAPH ASIA 2022 全會議入埸証活動“的其中一位幸運兒,以一位初次參觀大型CG活動以及就讀香港動畫學系學生的身份,跟大家分享他今次 SIGGRAPH ASIA 2022 旅程的體驗 !!

08 Dec 2022

SIGGRAPH Asia 2022

SIGGRAPH Asia 2022 正在南韓大邱舉行中… !!! 我地將會找來其中一位參與者分享今次旅程的體驗 !!!

早前大會亦公布了今年SIGGRAPH Asia Computer Animation Festival (CAF)得獎作品  ~~
【BEST IN SHOW】
《GARRANO》 (Portugal, Lithuania) – Directed by David Doutel & Vasco Sá, BAP Animation Studio, produced by David Doutel

【JURY’S SPECIAL AWARD】
《CAT and MOTH 》(Canada, United Kingdom) – Directed by India Barnardo, Stupid Horse Productions, co-produced by Sarah Dacey and Emily Shinyi Hsu

【BEST STUDENT PROJECT】
《PERIOD DRAMA》 (United States)- Directed by Anushka Nair & Lauryn Anthony, Ringling College of Art & Design

【Honorable Mention】
《Sprite Fight》– Directors by Matthew Luhn and Hjalti Hjalmarssonj, Blender Studio Netherlands

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