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18 Nov 2022

ZBrush Summit 2022

重溫前幾天的網上活動 ZBrush Summit 2022內容… 每日8個鐘的講座, 除邀請不同遊戲電影動畫玩具等行業的專家分享外 , 最後也劇透了最新ZBrush 2023 的部份功能(Day3 – 7:22) 當中包括Cinema 4D的融合 ,  新smart masking系統 等等
The ZBrush Summit – Day 3 – 2022

The ZBrush Summit – Day 2 – 2022

The ZBrush Summit – Day 1 – 2022

24 Oct 2022

Level Up with NVIDIA webinar online

重溫 NVIDIA 上星期舉行過的Webinar : Level Up with NVIDIA webinar – 講解 NVIDIA 的 Deep Learning Super Sampling (DLSS), Deep Learning Anti-Aliasing (DLAA), 及 NVIDIA 圖像縮放 技術 ,如何增加frame rates 及 performance, 特別在UE5上使用

26 Sep 2022

5th HKDEIFGSS – First Professional Talk on New Technologies

第五屆數碼娛樂業新畢業生支援計劃 (2022年度) –第一場專家新技術講座 – 免費登記 !!  最新電影 VFX , 再到 VP製作 , 也有最新 AI 技術 , 了解行業最新技術動向 !!!
日期 : 9月30日 (星期五)
時間 : 14:30 – 17:30
形式 : 網上講座
講者 :
Mr. Mathew Ma / General Manager (North Asia)(PIXOTOPE)
Mr. Samuel Lo  / General Manager of Nvidia AI Techology Center (NVIDIA)
Dr. Mike Wong / CTO & COO , FATFace Production (Corp member of HKVEA)

05 Sep 2022

SIGGRAPH HIVE 2022 – The One Stop Shop for the Generalist

SideFX分享上月在SIGGRAPH期間 Houdini 活動影片 SIGGRAPH HIVE 2022 – 由 Fraser Shiers 主講 ” The One Stop Shop for the Generalist ” 分享使用Houdini 處理多個設計製作

26 Aug 2022

Autodesk Vision Series online

早前介紹過Autodesk 在8月初舉行的Vision Series , 近日部份內容已上架重溫  !!
Breathing Life Into the Japanese-Inspired World of “ONI: The Thunder God’s Tale” (Netflix – 妖怪:雷神傳說)

Bifrost Procedures for Film & TV at Crafty Apes

Using 3ds Max & TyFlow to Render Simulations in Real-Time in NVIDIA Omniverse Create

28 Jul 2022

Webinar from HK Game Enhancement and Promoteion Scheme 2022

由香港數碼娛樂協會主辦、香港特別行政區政府「創意香港」為主要贊助機構的第三屆「香港遊戲優化和推廣計劃」(GEPS)
舉行網上培訓講座  //
詳情如下:
日期:2022年8月20日 (星期六)
時間:上午10時至下午1時 (上午時段)及下午2時30分至4時30分 (下午時段)
形式:網上講座(只供已登記人士參加)
費用:全免
講者:
– Simon Wong – 遊戲奇蹟創辦人
– Philip Lau – Goose Finance創辦人及焦急水獺遊戲有限公司創辦人
– Paul Chan – Pauldesign首席顧問(創新管理)

20 Jul 2022

Autodesk Vision Series – before SIGGRAPH 2022

Autodesk 將在 SIGGRAPH 2022 前 舉行 最新Virtual Vision Series 免費登記參與 !!
>> Day 1 sessions (3 AUG) :

‧ Forza Horizon 5: Exploring Next-Gen Content Creation Pipeline (Playground Games)
‧ Bifrost Procedures for Film & TV at Crafty Apes (Crafty Apes)
‧ WB Games Avalanche: An Inside Look at Hogwarts Legacy (WB Games Avalanche)
‧ Breathing Life Into the Japanese-Inspired World of ONI: The Thunder God’s Tale (Megalis VFX, Autodesk)

>> Day 2 sessions (4 AUG) :

‧ Camila Cabello & the Toughest Green Screen Shot I’ve Ever Undertaken (Studio Rufus)
‧ Using 3ds Max and TyFlow to Render Simulations in Real-Time within NVIDIA Omniverse Create (edstudios)
‧ ANDY: A Hero’s Journey (Ignite Animation, Crater Studio)
‧ Open Standards: Charting a Path to a More Resilient Future (Autodesk)

14 Jun 2022

Lightyear Creative Team@VIEWConf – FREE

VIEW Conference 免費虛擬小組討論 邀請到 PIXAR 新電影《Lightyear 》的創作團隊 , 包括
– Angus MacLane, Director
– Galyn Susman, Producer
– Fran Kalal, Simulation & Tailoring Supervisor
– Dean Kelly, Head of Story
– Dave DeVan, Animation Supervisor
– 主持人 Ramin Zahed, Animation Magazine主編
日期 : 6月28日 – 9:30am PDT  (香港時間 6月29日凌晨0:30)

 

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