更多CG新聞
MORE CG News
SIGGRAPH Asia 2020 LIVE Day 3
SIGGRAPH Asia 2020 第三天的 LIVE(部份)會議 !! 今日內容超豐富 , 包括幾套動畫電影製作 -廸士尼動畫製作室的 Making Disney Animation’s Raya and the Last Dragon
– Tomm Moore ( Cartoon Saloon) 的 The Making of Wolfwalkers
– Netflix 動畫電影 Producing Over the Moon (Gennie Rim – Glen Keane Productions, Peilin Chou – Netflix)
其他的, 繼續有 Epic Games 講VP- Retraining Creative Industries: Unreal Fellowship For Virtual Production
– How to Train Your Cloud – Domin Lee (DreamWorks)
技術論文討論的有 :FaceMagic: Real-time Facial Detail Effects on Mobile
(Dr Llogari Casas – Disney Research, 3FINERY LTD)
來自香港學府參與的研究-Unsupervised Detection of Distinctive Regions on 3D Shapes (Chi-Wing FU – The Chinese University of Hong Kong, Daniel Cohen-Or – Tel Aviv University, Lequan Yu – Chinese University of Hong Kong, Pheng-Ann Heng – Chinese University of Hong Kong, Miss. Xianzhi LI)
- Manga Filling Style Conversion with Screentone Variational Autoencoder
(Miss Minshan XIE – The Chinese University of Hong Kong, Chengze Li – The Chinese University of Hong Kong, Xueting Liu – Caritas Institute of Higher Education, Tien-Tsin Wong – The Chinese University of Hong Kong)

SIGGRAPH Asia 2020 LIVE Day 2
SIGGRAPH Asia 2020 今日踏入第二日LIVE(部份)會議 !! 今日一大清早已有Epic Games的 Creating In-Camera VFX with Real-Time Workflows , 其他重點還有 :
– Advances in Real-time Cinematics in “The Last of Us Part II”
– Visualization for the Digital Transformation Era “VR Digital Platform”
– Digital humans are back! Creating and using believable avatars in the age of Covid – Part 2
– An Introduction to Physics-based Animation


ZBrush 2021.5 shipped
Pixologic 的 ZBrush 2021.5更新已經推出 , 日前有 Live Stream 活動講解及示範更新內容 , 現有Zbrush月戶免費昇級 !!
SIGGRAPH Asia 2020 LIVE today
SIGGRAPH Asia 2020 今日開始LIVE(部份)會議 ~~ 到12月13日 !! 今早正播放Glen Keane 「The Continuous Evolution of Animation: A conversation with the Legendary Animator, Glen Keane」(Q&A是LIVE) . 今日有很多可看會議 , 當中包括 :
– The Making of Pixar’s Wind
– Unity Workshop: Unity Visual Scripting for game logic, animation, & more
– Cinematic VR
– Anime Games: Arts and Technologies of Japanese Cel-Shading Games
– Digital humans are back! Creating and using believable avatars in the age of covid


Generating Ray-Traced Caustic Effects in Unreal Engine 4
NVIDIA 開發者部落格文章 講解在 Unreal Engine 4製作Ray-Traced Caustic 效果 , 拆解處理Mesh caustics 及 Water caustics的原理 !!

Ornatrix C4D V2
在Cinema 4D上製作Procedural 工序毛髮 外卦 Ornatrix C4D verion 2 – 功能包括Anrold Channel 輸出 , 更多Brush工具 , 改善Surface Comb 等等
Maya 2020.4 with higher-level Scatter Pack
Autodesk推出Maya 2020.4更新 , 主要更新 Bifrost 2.2 , Bifrost graphs現可在Outliner以 DG /DAG nodes顯示 , 更大控制度的Fields 系統 , 支援Maya Curves , Scatter Pack等等 . Render方面使用最新Arnold 6.1

Autodesk releases 3ds Max 2021.3
Autodesk 的 3ds max 2021.3 更新 , 重點加入 Retopology 工具 , 重建Polygon mesh 無難度 , PBR輸入 , Arnold 6.1 及新建Path Deform modifier 等等 . 新版可獨立安裝