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29 Jul 2021

GraphN Early Access – Visual Coding Tool for Artists

Medium推出PolygonFlow – 搶先體驗, 這款以視覺編碼的3D建模軟件 , 對遊戲模型製作提供很大的幫助 , 適用於Maya及UE5 , 要有免費試用版本 , 正式版本以個人計劃 月費8美元及工作室計劃 月費50美元推出

29 Jul 2021

Ray Tracing Gems II – new chapter FREE preview

由NVIDIA工程師們編著的Ray Tracing 新書《Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX》實體版快將推出 , NVIDIA 開發者可先預覽相關內容 了解NVIDIA的實時Ray Tracing 技術內容 !!!

26 Jul 2021

SpeedTree joins Unity

又到Unity買野.. 今次收購IDV(Interactive Data Visualization) – SpeedTree的開發公司 , SpeedTree 是著名的植物模型製作引擘 , Unity表示現在兩件產品仍是維持原有運作 ,長遠將作深度的溶合到Unity的生態系統

20 Jul 2021

NVIDIA DLSS SDK Now Available for All Developers

NVIDIA 的 DLSS ( Deep Learning Super Sampling) 軟體開發套件更新version 2.2.1 , 讓開發者更易使用 , 包括Linux 支援, Unreal Engine 5 外卦及新的自設制選項等等

另外NVIDIA將在本月22日於GDC2021中舉行”NVIDIA DLSS Overview & Game Integrations “講座 , 詳細講解DLSS使用

23 Jun 2021

2021 Game Developers Conference

2021 GDC (遊戲開發者會議) 將於 July 19-23, 2021舉行 , 繼續網上虛擬舉行 , 今年藉著經典遊戲《Quake》 25週年, 設有相關講座 , 包括”Classic Game Postmortem: ‘Quake’: The End of the Original Id”

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