更多CG新聞
MORE CG News
SubDNURBS – provides the ability to bridge the gap between Subdivision Surface (Sub-D) modeling and NURBS modeling.
integrityware 推出 “SubDNURBS” , 提供轉換 Subdivision Surface (Sub-D)建模 及NURBS 建模的橋粱

4K video comes to YouTube
YouTube 開展 4K 影片平台

MORE on Toy Story 3
《反斗奇兵 3》製作片段 , 再度探索PIXAR 工作過程及環境
、別外 , 附上篇有關電影的評論 , 說到PIXAR如何改變動畫

Maskarad – Automatic markerless facial performance capture software for Windows
Di-o-Matic 將推出 Maskarad 一套自動並無需Marker的面部表情捕取軟件

Pulldownit have been released for Maya MAC OS X
爆碎外卦 – Pulldownit 為 Maya 推出 MAC OS X 版本

‘Avatar’ Secrets Revealed at SIGGRAPH 2010
本月底在美國舉行的SIGGRAPH 2010 , 將是《AVATAR》(阿凡達)的天下, 除了在Production Sessions中的Making “Avatar”外, 還有多個專題演講解構有關製作秘技 , 如下列 :
– A Physically Based Approach to Virtual Character Deformations(WETA)
– Rendering “Avatar”: Spherical Harmonics in Production (WETA)
– PantaRay: Directional Occlusion for Fast Cinematic Lighting of Massive Scenes (WETA/NVIDIA)
– Virtual Production Stage(WETA)
– Character and Environment Lighting Challenges on “Avatar”(WETA)
– Volume Rendering for “Avatar”(WETA)
– Compositing “Avatar”(WETA)
– Digital Water for “Avatar”(WETA)
– “Avatar”: Modelling a Jungle, From Template to Film (WETA)
– “Avatar”: Bending Rigid Bodies (ILM)
今年去SIGGRAPH 2010的朋友不要錯過 !!
