From sphere to hyperrealistic character: creating a zombie in Mudbox, Maya, and Arnold

31 May 2018

Autodesk Area 分享由Christoph Schädl 製作20小時的CG作品及workflow . 利用Mudbox 2018.2的Dynamic Tessellation 開始雕塑 . 再來回Maya及Mudbox 處理鋪線及加入細節,Xgen頭髮等等.最後在 Arnold上Render