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		<title>NVIDIA Agrees to Acquire Hugging Face for $12.93 Billion</title>
		<link>https://new.cgvisual.com/cgnews/nvidia-agrees-to-acquire-hugging-face-for-12-93-billion/</link>
		
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		<pubDate>Mon, 07 Sep 2026 02:00:16 +0000</pubDate>
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					<description><![CDATA[<p>【NVIDIA 宣布已同意以約一千億港元收購 Hugging Face】 NVIDIA 官方上週已發新聞稿,  [&#8230;]</p>
<p>The post <a href="https://new.cgvisual.com/cgnews/nvidia-agrees-to-acquire-hugging-face-for-12-93-billion/">NVIDIA Agrees to Acquire Hugging Face for $12.93 Billion</a> appeared first on <a href="https://new.cgvisual.com">CGVisual</a>.</p>
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										<content:encoded><![CDATA[<h1 class="heading-en">【NVIDIA 宣布已同意以約一千億港元收購 Hugging Face】</h1>
<p>NVIDIA 官方上週已發新聞稿, 同意以 12,930,300,000 美元(1,014 億港元 )收購<strong> Hugging Face </strong>&#8211; 著名AI open model內容、資料及工具主要集散平台 . 官方發布中提及 CEO 黃仁勳表示, 雙方將擴大平台規模、強化基礎設施,  並讓更多開發者與機構使用 AI .<br />
Hugging Face 由 Clem、Julien、Thomas 及團隊經營約十年, 已成為 open model 開發者社群基地. 官方指現有逾 1,800 萬名開發者、研究員與創作者，平台上有逾 300 萬個 models、50 萬個 datasets 及 100 萬個 applications；超過 20 萬家企業用以發掘、評估、自訂及部署 AI .</p>
<p><strong>黃仁勳強調 Hugging Face 將繼續作為整個 AI 生態的開放平台</strong> . 開發者可自行選擇 model、framework、cloud、inference 服務及運算平台, 並不需要使用 NVIDIA compute.</p>
<p>平台會繼續支援來自各家 model builder 的 open source 與 open weight models 以及 multi-cloud、multi-accelerator 開發與部署<br />
NVIDIA 稱自身已是該平台最大貢獻者, 已發布逾 500 個 models 及逾 250 個 open datasets. 黃仁勳並指 Hugging Face CEO Clem 主動接洽, 認為 NVIDIA 適合承接公司、社群與 open models 的下一階段.<br />
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<p>The post <a href="https://new.cgvisual.com/cgnews/nvidia-agrees-to-acquire-hugging-face-for-12-93-billion/">NVIDIA Agrees to Acquire Hugging Face for $12.93 Billion</a> appeared first on <a href="https://new.cgvisual.com">CGVisual</a>.</p>
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		<title>NVIDIA DLSS 5 Debuts in NBA 2K27 With 3D-Guided Neural Rendering</title>
		<link>https://new.cgvisual.com/cgnews/nvidia-dlss-5-debuts-in-nba-2k27-with-3d-guided-neural-rendering/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Mon, 07 Sep 2026 01:44:16 +0000</pubDate>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[games]]></category>
		<guid isPermaLink="false">https://new.cgvisual.com/?post_type=cgnews&#038;p=26167</guid>

					<description><![CDATA[<p>【NVIDIA DLSS 5 &#8211; 3D-Guided Neural Rendering已正式公布】 [&#8230;]</p>
<p>The post <a href="https://new.cgvisual.com/cgnews/nvidia-dlss-5-debuts-in-nba-2k27-with-3d-guided-neural-rendering/">NVIDIA DLSS 5 Debuts in NBA 2K27 With 3D-Guided Neural Rendering</a> appeared first on <a href="https://new.cgvisual.com">CGVisual</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>【NVIDIA DLSS 5 &#8211; 3D-Guided Neural Rendering已正式公布】</p>
<p>隨著上星期報導過NVIDIA DLSS 5 的Mod流出及坊間測試, NVIDIA加快公布有關 NVIDIA DLSS 5 正式內容, 現在官方只有一隻《NBA 2K27》(Visual Concepts／2K)遊戲支援；<br />
DLSS 5 現只支援 <strong>GeForce RTX 50 Series 及 GeForce NOW Ultimate</strong>, 其餘作品只說未來數周至數月陸續公布.</p>
<p>NVIDIA 指遊戲要 60 FPS 以上, 開發者要簡化頭髮、材質與光影 . DLSS 5 不以文字指令生成畫面, 而是把 engine 已 Render 的 frame 當基礎, 由較精簡的 AI model 在 RTX 50 Series 的 Tensor Cores 上即時補上皮膚 subsurface scattering、頭髮與植物透光, 以及更清楚的 contact shadows等等&#8230;Visual Concepts Senior Producer &#8211; Peter Kavic 表示, 團隊可用 per pixel mask 加強球員臉部細節, 同時維持既有美術方向與球星外貌.</p>
<p>玩家需安裝 <em><a href="https://www.nvidia.com/en-us/drivers/details/278384/" target="_blank" rel="noopener"><strong>Game Ready Driver 616.64 </strong></a></em> (正式上線為香港時間9月4日), 在 Video Settings 開啟<strong>「DLSS Neural Rendering」 , </strong>亦可用 F9 即時開關.<br />
官方數字顯示 配合 ray tracing 及其他 DLSS 功能, RTX 5090 在 4K Ultra 可達 370 FPS；1440p 則報 RTX 5090 約 590 FPS、RTX 5080 約 410 FPS.<br />
NVIDIA 預期 秋季還會再推 model 更新, 目標是再拉高效能 .<br />
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<p>The post <a href="https://new.cgvisual.com/cgnews/nvidia-dlss-5-debuts-in-nba-2k27-with-3d-guided-neural-rendering/">NVIDIA DLSS 5 Debuts in NBA 2K27 With 3D-Guided Neural Rendering</a> appeared first on <a href="https://new.cgvisual.com">CGVisual</a>.</p>
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		<title>GPT-6 Astra Officially Demos Blender-to-UE5 Control as Creators Test MCP 3D Workflows</title>
		<link>https://new.cgvisual.com/cgnews/gpt-6-astra-officially-demos-blender-to-ue5-control-as-creators-test-mcp-3d-workflows/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Mon, 07 Sep 2026 01:02:32 +0000</pubDate>
				<category><![CDATA[AI Game]]></category>
		<category><![CDATA[Ai 3D]]></category>
		<category><![CDATA[AI]]></category>
		<guid isPermaLink="false">https://new.cgvisual.com/?post_type=cgnews&#038;p=26160</guid>

					<description><![CDATA[<p>【GPT-6 Astra + 3D生成的環境、角色及遊戲測試大洗板】 皆因OpenAI 上週公布的最新 GPT [&#8230;]</p>
<p>The post <a href="https://new.cgvisual.com/cgnews/gpt-6-astra-officially-demos-blender-to-ue5-control-as-creators-test-mcp-3d-workflows/">GPT-6 Astra Officially Demos Blender-to-UE5 Control as Creators Test MCP 3D Workflows</a> appeared first on <a href="https://new.cgvisual.com">CGVisual</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h1 class="heading-en">【GPT-6 Astra + 3D生成的環境、角色及遊戲測試大洗板】</h1>
<p>皆因OpenAI 上週公布的最新 <strong>GPT-6 Astra  &#8211; </strong>成為大家測試焦點,  <strong>GPT-6 Astra </strong>主打 computer use、coding 與長流程工作, 並非只做 2D 逐幀生成.<br />
OpenAI已開始向 ChatGPT Plus、Pro、Business、Enterprise 及 API 分批推出 <strong>GPT-6 Astra</strong> .當中可以放入不同軟件生成及處理, 包括在<strong> Blender</strong> 建模房屋, 再匯入<strong> Unreal Engine 5</strong> 成為可行走場景, 並稱非技術用戶亦可在數分鐘內做出超出簡易元件的自訂遊戲 !!</p>
<p>與逐幀生成影片不同, 這個workflow是先建可編輯 3D 場景, 再由 Blender／game engine 輸出.</p>
<p>社交群在這兩日多已把 Astra 或 Codex 接上 Blender MCP、Higgsfield MCP：用照片還原場景、生成 texture 與 3D assets、做簡單 rig 與網頁小遊戲, 或用 Seedance 把運鏡 blockout 轉成寫實影片.<br />
多位作者同時提醒, 結果仍要人工檢查 topology、比例與動畫, 而且<strong>長任務消耗 token 高</strong>, <strong>Plus 方案往往不夠用 !!</strong><br />
真正改變的是分工：AI 可溶入 SVG／CAD／Blender／UE5 pipeline, 人則負責方向、品味與驗收&#8230;</p>
<p>留意的是&#8230;香港用戶&#8221;官方&#8221;仍不能直接用 ChatGPT／GPT-6 Astra 的, 要用自己方法使用&#8230;.<br />
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<p>The post <a href="https://new.cgvisual.com/cgnews/gpt-6-astra-officially-demos-blender-to-ue5-control-as-creators-test-mcp-3d-workflows/">GPT-6 Astra Officially Demos Blender-to-UE5 Control as Creators Test MCP 3D Workflows</a> appeared first on <a href="https://new.cgvisual.com">CGVisual</a>.</p>
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		<item>
		<title>Runway Unveils GWM Worlds 2: Real-Time Interactive Worlds</title>
		<link>https://new.cgvisual.com/cgnews/runway-unveils-gwm-worlds-2-real-time-interactive-worlds/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Fri, 04 Sep 2026 01:11:01 +0000</pubDate>
				<category><![CDATA[Ai 3D]]></category>
		<category><![CDATA[AI world]]></category>
		<guid isPermaLink="false">https://new.cgvisual.com/?post_type=cgnews&#038;p=26158</guid>

					<description><![CDATA[<p>【AI生成另一戰場-AI3D世界.Runway推最新GWM Worlds 2】 Runway Research [&#8230;]</p>
<p>The post <a href="https://new.cgvisual.com/cgnews/runway-unveils-gwm-worlds-2-real-time-interactive-worlds/">Runway Unveils GWM Worlds 2: Real-Time Interactive Worlds</a> appeared first on <a href="https://new.cgvisual.com">CGVisual</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h1 class="heading-en">【AI生成另一戰場-AI3D世界.Runway推最新GWM Worlds 2】</h1>
<p>Runway Research 剛發表研究預覽 <strong>GWM Worlds 2 </strong>, 把高保真 video 與 audio generation 轉成<strong>即時互動模擬</strong> .<br />
模型可連續輸出 720p、24 fps 畫面 , 以及 48,000 Hz audio, 並隨用家輸入即時回應.</p>
<p>用家先設定環境、主體、視覺風格、物理規則與氣氛 &#8212; 進入世界後可用 text actions 指揮任何角色或場景本身, 例如揮劍、對白、水浸房間或沙塵暴, 同時以連續 camera motion 探索.<br />
AI世界不會跟固定片長或劇本走, 每次新輸入都會接續生成, session 沒有預設完結時間&#8230;</p>
<p>系統沿用 WorldPrompt：genesis prompt 與首幀負責持久設定, 事件流則記錄帶時間戳的動作. 官方剛剛推出DEMO示範 , 當中包括第一／第三人稱步行與駕駛、從現有影片繼續生成、agent 指揮角色與燈光, 以及多人分飾玩家與導演..<br />
Runway 指這為互動娛樂、虛擬角色、robotics 與 embodied-agent simulation 提供新基礎.</p>
<p>不過相關模型現僅為預覽, 需填表聯絡登記, 尚未公開使用.<br />
<iframe loading="lazy" title="YouTube video player" src="https://www.youtube.com/embed/pmjyB-lc4KQ?si=gQ8uBqM-cFK1AOv_" width="550" height="315" frameborder="0" allowfullscreen="allowfullscreen"><span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start">﻿</span></iframe><br />
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<p>The post <a href="https://new.cgvisual.com/cgnews/runway-unveils-gwm-worlds-2-real-time-interactive-worlds/">Runway Unveils GWM Worlds 2: Real-Time Interactive Worlds</a> appeared first on <a href="https://new.cgvisual.com">CGVisual</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>World Labs Unveils Atlas, an Omni World Model for Camera-Controlled Worlds and 3D Reconstruction</title>
		<link>https://new.cgvisual.com/cgnews/world-labs-unveils-atlas-an-omni-world-model-for-camera-controlled-worlds-and-3d-reconstruction/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Fri, 04 Sep 2026 00:55:10 +0000</pubDate>
				<category><![CDATA[Ai 3D]]></category>
		<category><![CDATA[3DGS]]></category>
		<category><![CDATA[AI]]></category>
		<guid isPermaLink="false">https://new.cgvisual.com/?post_type=cgnews&#038;p=26156</guid>

					<description><![CDATA[<p>【World Labs &#8211; Atlas：可控制 camera、重建3D,並可輸出 Gaussian [&#8230;]</p>
<p>The post <a href="https://new.cgvisual.com/cgnews/world-labs-unveils-atlas-an-omni-world-model-for-camera-controlled-worlds-and-3d-reconstruction/">World Labs Unveils Atlas, an Omni World Model for Camera-Controlled Worlds and 3D Reconstruction</a> appeared first on <a href="https://new.cgvisual.com">CGVisual</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h1 class="heading-en">【World Labs &#8211; Atlas：可控制 camera、重建3D,並可輸出 Gaussian splats】</h1>
<p>AI生成另一戰場-AI3D世界領頭之一, 去年介紹過由李飛飛主理的 <strong>World Labs</strong> , 再發表新一代 omni world model 【<strong>Atlas</strong>】<strong>!!</strong><br />
模型由零開始預訓練, 原生處理 text、image、video 與 3D, 架構為 multimodal autoregressive diffusion transformer, 所有輸入會組成共享 spatial context, 再按 3D 一致性生成未見部分.</p>
<p>Atlas 可從一至多張參考圖, 以精確 camera geometry 控制生成最長約一分鐘、1440p 的影片. 它亦可由少量照片重建真實場景, 輸出 novel view, 以及 point cloud 或 3D Gaussian splats, 可直接入 Unity、Unreal、Blender 或 Spark等.<br />
官方稱即使僅兩至三張圖, sparse-view 重建亦優於專門的 3D reconstruction 模型. 另可用三至五部普通手機鏡頭重構後重新構圖, 做出 bullet-time 效果, 並為 robotics 的 Real-to-Sim 生成 robot 視角的 RGB 與 depth.</p>
<p>Atlas 尚未進入 Marble , 不過將會驅動未來版本的 <strong>Marble,</strong> 而現有Marble 的 worlds、exports 與專案不受影響 !   Atlas現正接受選定合作夥伴申請 early access. 官方未同步公開論文或程式碼.<br />
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<p>The post <a href="https://new.cgvisual.com/cgnews/world-labs-unveils-atlas-an-omni-world-model-for-camera-controlled-worlds-and-3d-reconstruction/">World Labs Unveils Atlas, an Omni World Model for Camera-Controlled Worlds and 3D Reconstruction</a> appeared first on <a href="https://new.cgvisual.com">CGVisual</a>.</p>
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			</item>
		<item>
		<title>retoPoly Released for 3ds Max</title>
		<link>https://new.cgvisual.com/cgnews/retopoly-released-for-3ds-max/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Wed, 02 Sep 2026 00:46:37 +0000</pubDate>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[software]]></category>
		<guid isPermaLink="false">https://new.cgvisual.com/?post_type=cgnews&#038;p=26153</guid>

					<description><![CDATA[<p>【3ds Max原生retopology modifier「retoPoly」推出】 3D 角色artist  [&#8230;]</p>
<p>The post <a href="https://new.cgvisual.com/cgnews/retopoly-released-for-3ds-max/">retoPoly Released for 3ds Max</a> appeared first on <a href="https://new.cgvisual.com">CGVisual</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h1 class="heading-en">【3ds Max原生retopology modifier「retoPoly」推出】</h1>
<p>3D 角色artist &#8211; Mihail Lupu 編寫 3ds Max 原生 retopology modifier &#8211; <strong>&#8220;retoPoly&#8221;</strong> , 支援 Autodesk 3ds Max 2023-2027.<br />
工具讓用家直接於高解像度表面創造同編輯 topology , 整合 projected drawing、Edit Flow、brushes、guides、Bridge、Patch、Mask 及 Live Conforming .<br />
官方說明亦列出 Contour、Fill Hole、Stripe、Draw、Transform Brush、Relax Brush、Conform Brush、Cut、Fast Loop、Guide Flow、Auto Weld 同 Show Cage 等工具。<br />
由於 <strong>retoPoly </strong>以 <strong>modifier 形式運作</strong> , 產出的topology 可繼續於 modifier stack 內編輯 ,而毋須 collapse mesh亦可跟 Symmetry、TurboSmooth 或其他 deformation modifier 一並使用.</p>
<p>&#8211; 售價為 Personal Use（非商業）US$32、Pro（個人商業）US$65、Studio／Company US$120<br />
目前沒有提供試用版 . 產品於 ArtStation Marketplace 發售.<br />
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<p>The post <a href="https://new.cgvisual.com/cgnews/retopoly-released-for-3ds-max/">retoPoly Released for 3ds Max</a> appeared first on <a href="https://new.cgvisual.com">CGVisual</a>.</p>
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			</item>
		<item>
		<title>OpenShot 4.0 Adds In-App Recording, Color View Grading and Local AI Masks</title>
		<link>https://new.cgvisual.com/cgnews/openshot-4-0-adds-in-app-recording-color-view-grading-and-local-ai-masks/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Wed, 02 Sep 2026 00:36:38 +0000</pubDate>
				<category><![CDATA[edit]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[FREE]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[software]]></category>
		<guid isPermaLink="false">https://new.cgvisual.com/?post_type=cgnews&#038;p=26151</guid>

					<description><![CDATA[<p>【OpenShot4.0推出-內建錄影、Color View調色及本機AI masks】 開源影片編輯軟件 O [&#8230;]</p>
<p>The post <a href="https://new.cgvisual.com/cgnews/openshot-4-0-adds-in-app-recording-color-view-grading-and-local-ai-masks/">OpenShot 4.0 Adds In-App Recording, Color View Grading and Local AI Masks</a> appeared first on <a href="https://new.cgvisual.com">CGVisual</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h1 class="heading-en">【OpenShot4.0推出-內建錄影、Color View調色及本機AI masks】</h1>
<p>開源影片編輯軟件<strong> OpenShot</strong> 已推出 4.0版本. 用家可在新 Recording View 直接錄 screen、webcam、mic 及系統音訊, 每個來源獨立成檔同 timeline clip, 之後可修剪、調音量或移動 picture-in-picture等.<br />
新 Color View 提供 color wheels、curves、.cube LUT 以及 Luma Waveform、Histogram、RGB Parade、Vectorscope 等 live video scopes , 配合 keyframe 可隨時間改變調色<br />
今次同時加入 10 個新 effects 包括 Audio Visualization、Beat Sync、Film Grain、Denoise Image、Shadow、Glow、Displacement Map、Timer、Color Grade 同 Object Mask 等.<br />
<strong>Object Mask 以本機 AI model 分離主體 , 可反轉遮罩或疊加其他 effects, 全程無需上雲端 .</strong> Timeline 改為 native Qt，zoom、keyframe 同 timecode 更順 . 對比 3.5.1版本 , Blur 處理快 61.8%</p>
<p><strong>OpenShot 軟件開源免費 &#8211; 支援 Windows、macOS 及 Linux !!</strong><br />
<img loading="lazy" decoding="async" class="alignnone wp-image-26152" src="https://new.cgvisual.com/wp-content/uploads/2026/09/color-view.webp" alt="" width="550" height="302" srcset="https://new.cgvisual.com/wp-content/uploads/2026/09/color-view.webp 1920w, https://new.cgvisual.com/wp-content/uploads/2026/09/color-view-300x165.webp 300w, https://new.cgvisual.com/wp-content/uploads/2026/09/color-view-1024x562.webp 1024w, https://new.cgvisual.com/wp-content/uploads/2026/09/color-view-768x422.webp 768w, https://new.cgvisual.com/wp-content/uploads/2026/09/color-view-1536x843.webp 1536w" sizes="auto, (max-width: 550px) 100vw, 550px" /><br />
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<p>The post <a href="https://new.cgvisual.com/cgnews/openshot-4-0-adds-in-app-recording-color-view-grading-and-local-ai-masks/">OpenShot 4.0 Adds In-App Recording, Color View Grading and Local AI Masks</a> appeared first on <a href="https://new.cgvisual.com">CGVisual</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>One 3D Scanning Program to Rule them ALL &#8211; Simple Photogrammetry GUI</title>
		<link>https://new.cgvisual.com/cgnews/one-3d-scanning-program-to-rule-them-all-simple-photogrammetry-gui/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Tue, 01 Sep 2026 06:11:31 +0000</pubDate>
				<category><![CDATA[3DGS]]></category>
		<category><![CDATA[Gaussian Splats]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[software]]></category>
		<guid isPermaLink="false">https://new.cgvisual.com/?post_type=cgnews&#038;p=26149</guid>

					<description><![CDATA[<p>【Simple Photogrammetry GUI 一鍵處理 3D scanning】 開發者 Edin S [&#8230;]</p>
<p>The post <a href="https://new.cgvisual.com/cgnews/one-3d-scanning-program-to-rule-them-all-simple-photogrammetry-gui/">One 3D Scanning Program to Rule them ALL &#8211; Simple Photogrammetry GUI</a> appeared first on <a href="https://new.cgvisual.com">CGVisual</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h1 class="heading-en">【Simple Photogrammetry GUI 一鍵處理 3D scanning】</h1>
<p>開發者 Edin Spiegel 更新開源軟件 Simple Photogrammetry GUI 至最新 v1.1.6 ，以單一介面整合 Photogrammetry 與 Gaussian Splatting 工作流程 , 可輸出 textured mesh（textured.obj）及 Gaussian Splats.</p>
<p>該項目於三年前已有概念版本, 當時速度較慢, 亦未支援 Linux . 到1.1 版提升處理速度, 新增 Linux AppImage, 並透過 Brush 加入 Gaussian Splatting. 背後核心仍為 COLMAP、OpenMVS、mvs-texturing 及 PoissonRecon, GUI 只負責將上述開源工具串連為較易操作的流程.<br />
使用步驟為選取相片資料夾與輸出資料夾, 然後按 Start !! </p>
<p>最新版本 v1.1.6 加入測試性質的 HIP／AMD GPU 支援 ! 曾在 Windows 安裝 CPU 依賴的 AMD 用家, 須於 Settings 按 Re-Download Dependencies 重新下載. </p>
<p>軟件以 GPL-3.0 授權, 支援 Windows 與 Linux. 原始碼及安裝檔見 GitHub Release<br />
<iframe loading="lazy" width="550" height="310" src="https://www.youtube.com/embed/4wdDcGBIZ6E?si=jRpLTVQVK3whBdc9" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe><br />
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<p>The post <a href="https://new.cgvisual.com/cgnews/one-3d-scanning-program-to-rule-them-all-simple-photogrammetry-gui/">One 3D Scanning Program to Rule them ALL &#8211; Simple Photogrammetry GUI</a> appeared first on <a href="https://new.cgvisual.com">CGVisual</a>.</p>
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			</item>
		<item>
		<title>Experimental NVIDIA DLSS 5 Mod Already Running in Over a Dozen Games</title>
		<link>https://new.cgvisual.com/cgnews/experimental-nvidia-dlss-5-mod-already-running-in-over-a-dozen-games/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Tue, 01 Sep 2026 05:53:25 +0000</pubDate>
				<category><![CDATA[AI Game]]></category>
		<category><![CDATA[gameDev]]></category>
		<guid isPermaLink="false">https://new.cgvisual.com/?post_type=cgnews&#038;p=26148</guid>

					<description><![CDATA[<p>【NVIDIA DLSS 5 Mod &#8211; AI易容術 &#8211; 搶先實淺】 近幾日有外國玩家 [&#8230;]</p>
<p>The post <a href="https://new.cgvisual.com/cgnews/experimental-nvidia-dlss-5-mod-already-running-in-over-a-dozen-games/">Experimental NVIDIA DLSS 5 Mod Already Running in Over a Dozen Games</a> appeared first on <a href="https://new.cgvisual.com">CGVisual</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h1 class="heading-en">【NVIDIA DLSS 5 Mod &#8211; AI易容術 &#8211; 搶先實淺】</h1>
<p>近幾日有外國玩家於<strong>《NBA 2K27》</strong>PC 搶先體驗版 (8月26日推出)中發現一個 158MB 的 NVIDIA 函式庫 <strong>nvngx_dlssnr.dll</strong>, 成為熱話 .. 外界視為尚未正式推出的極受關注的<strong> DLSS 5 Neural Rendering</strong><br />
RenoDX 社群隨即以 ReShade addon 將其套用至遊戲《Control》, 其後迅速擴展至十多款遊戲, 包括《Cyberpunk 2077》、《GTA V》、《Red Dead Redemption 2》、《The Last of Us Part II Remastered》、《Hogwarts Legacy》、《Black Myth: Wukong》、《Wuchang: Fallen Feathers》、《Starfield》、《Silent Hill 2》及《Monster Hunter Wilds》等等 .<br />
現時此 Mod 屬 hacked-in 實作, 官方日後將提供開發者控制項, 效果或有不同 . NVIDIA 尚未就此一外流版本發表官方回應 !</p>
<p>NVIDIA DLSS 最初以 Super Resolution 降低內部解像度再升格畫面, 其後加入 Frame Generation 與 Ray Reconstruction. 今年3月公布的 DLSS 5 則屬 Neural Rendering：它不以生成全新幾何為目標, 而是以遊戲已 Render 的畫面作為 grounding, 再根據 color 及 motion vectors, 生成更新後的 lighting 與 materials. NVIDIA 於<strong> SIGGRAPH 2026</strong> 由 Edward Liu 與 Gabriele Leone 講解時強調, 技術需同時處理藝術意圖、時間一致性及即時效能, 並讓開發者透過 intensity、tone 與 masking 控制角色、道具及場景的作用範圍 &#8212; 正式版原定今年秋季推出 !!</p>
<p><strong>《Control》 DLSS 5 RenoDX mod (gabdeg &#8211; 頻道有多段DLSS 5試片)</strong><br />
<iframe loading="lazy" title="YouTube video player" src="https://www.youtube.com/embed/oxXdIVc9Suo?si=yLZwt3XU0_u3U-f2" width="550" height="310" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>SIGGRAPH 2026 Keynote &#8211; DLSS 5 </strong><br />
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<p>The post <a href="https://new.cgvisual.com/cgnews/experimental-nvidia-dlss-5-mod-already-running-in-over-a-dozen-games/">Experimental NVIDIA DLSS 5 Mod Already Running in Over a Dozen Games</a> appeared first on <a href="https://new.cgvisual.com">CGVisual</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Gaea 3.0 Early Access First Look: QuadSpinner Shows New Terrain Workflow</title>
		<link>https://new.cgvisual.com/cgnews/gaea-3-0-early-access-first-look-quadspinner-shows-new-terrain-workflow/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Mon, 31 Aug 2026 03:59:08 +0000</pubDate>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[software]]></category>
		<guid isPermaLink="false">https://new.cgvisual.com/?post_type=cgnews&#038;p=26145</guid>

					<description><![CDATA[<p>【Gaea 3.0 Early Access 預覽】 以procedural、非破壞性的地形設計見青的軟件 &#038; [&#8230;]</p>
<p>The post <a href="https://new.cgvisual.com/cgnews/gaea-3-0-early-access-first-look-quadspinner-shows-new-terrain-workflow/">Gaea 3.0 Early Access First Look: QuadSpinner Shows New Terrain Workflow</a> appeared first on <a href="https://new.cgvisual.com">CGVisual</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h1 class="heading-en">【Gaea 3.0 Early Access 預覽】</h1>
<p>以procedural、非破壞性的地形設計見青的軟件 &#8211; Gaea, 用於創造遊戲與影視環境, 是 VFX 與遊戲常用的程序化地形軟件, 用戶包括 Wētā FX 等工作室.<br />
最新Gaea 3.0 Early Access 預覽影片日前在Youtube公開 &#8211; 當中 QuadSpinner Chief Architect / Co-Founder &#8211; Dax Pandhi 親自示範的 Early Access 實機預覽,並強調效率與自訂.<br />
&#8211; 用戶可重新排列介面, 將 3D viewport 拆到另一螢幕, 並儲存多套 layout.<br />
&#8211; <strong>Mountain node</strong> 新增 Expansive、Imposing 等模式, 可用滑桿快速變化山體形態；部分舊 node 亦合併, 切換模式更直接.<br />
&#8211; 操作上新增<strong> Command Finder（Ctrl+T）</strong>搜尋指令, 以及按所選 node 出現的 context-sensitive toolbar, 支援對齊等多選操作.<br />
&#8211; 上色方面 ,<strong> 新 Colorize node</strong> 整合 sat-maps, 可按水域、植被等過濾並疊加. 創作工具則包括可繪製並編輯頂點的 Vector node、加強後的 Shape node 以及可隨地形適應的 Road Editor.<br />
&#8211; 較技術的部分是<strong> Triplanar Displacement（</strong>官方稱為 2.7D） 在 heightfield 上增加細節；另有 Dune Simulation，可調風向、尺度與休止角, 用來創造沙丘.<br />
Gaea 3.0 Early Access 已向 CyberWeek 2025 登記用戶開放 , 官方邀請大家到 &#8220;Gaea 社群討論區&#8221; 提供意見.<br />
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<p>The post <a href="https://new.cgvisual.com/cgnews/gaea-3-0-early-access-first-look-quadspinner-shows-new-terrain-workflow/">Gaea 3.0 Early Access First Look: QuadSpinner Shows New Terrain Workflow</a> appeared first on <a href="https://new.cgvisual.com">CGVisual</a>.</p>
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